Last time, I talked about the Acolyte, a hero we have been trying to make a little more challenging to play. This time, I talk about one we wanted to make a little easier. The Hunter has always taken a bit of time to set up, but once she gets there, she does a lot of damage. We wanted to keep this feeling but make it a little clearer to new players.

Dawn of Heroes is still deep in playtesting, but we have been making excellent progress. Although many things may yet change, I wanted to share some of our specific thoughts about individual heroes. As I indicated in the movement article, my goal is to clarify, differentiate, and balance the elements of Myth. I do not want to change how they feel to play, except to make them feel MORE like that.

Today was our third episode of Ulisses Worlds, a news show about all things Ulisses. Timothy Brown our Studio Director and Robert Adducci our Community and Social Media Manager talk about what we’ve been up to and where we’re headed in the future. This week features special guest Darrell Hayhurst, he talks about Torg Eternity and what he's working on lately....Space 1889. You can watch the show live on Thursdays at 9am Pacific on Twitch. Then video on demand on Youtube.