Adventures are at the center of Myth: Dawn of Heroes. We want players to feel like their heroes are involved with important stories happening in the world of Myth, and our adventures reflect that. Here is a quick overview of what we have in store right now for the core...

We are currently in the phase of development where many things are going on but not much of it can be shared publicly. Things like punchboard layout, trade dress revision, and adventure outlines require a lot of work, but it only makes sense to post about them when they’re finished. However, we did recently get the completed art for several new hero cards, and I’d love to take a moment to talk about those.

The Apprentice is the classic “glass cannon” hero. Most of what he does is unload damage, but he’s also very fragile and liable to draw attention. It wasn’t hard to keep that feeling, so instead we leaned into it with the Dawn of Heroes version. At the same time, we did find a couple of things to improve with how the Apprentice plays.

Dawn of Heroes Design Spotlight: The Soldier In many ways, the Soldier is the core hero. She works well because she is flexible enough to be played in a variety of ways with a party, but also strong enough to play alone. She isn’t too focused on any one thing, but that also means she’s never a bad choice to have around. The Soldier does not change much in Dawn of Heroes. That makes her a perfect hero for talking about how we can further fine-tune the things that already work well in Myth. By taking a fresh look at Myth, we can clarify many of the things that work fine but may be confusing to newer players.

Last time, I talked about the Acolyte, a hero we have been trying to make a little more challenging to play. This time, I talk about one we wanted to make a little easier. The Hunter has always taken a bit of time to set up, but once she gets there, she does a lot of damage. We wanted to keep this feeling but make it a little clearer to new players.

Dawn of Heroes is still deep in playtesting, but we have been making excellent progress. Although many things may yet change, I wanted to share some of our specific thoughts about individual heroes. As I indicated in the movement article, my goal is to clarify, differentiate, and balance the elements of Myth. I do not want to change how they feel to play, except to make them feel MORE like that.