Although the Aventuria Armory is still in layout, we do have art and text to share, and we wanted to get in at least one more good preview before the end of the Compendium Kickstarter.
We have talked quite a bit about the variety that the Aventuria Compendium offers for the non-combatant. But there is certainly plenty in the book that will enrich your combat experience and storytelling!
In addition to full-constructed archetypes, the Aventuria Compendium also includes a wide variety of new profession packages. These packages provide the perfect starting point for your hero, and many of the ones you'll find in this book offer a very different approach to heroism.
The Compendium Kickstarter launched last Friday and is already doing very well! We're over 400% and unlocking stretch goals quickly! Thank you to everyone who has supported us so far!
In today's preview, we're going to dig into an exciting optional combat rule set available in the Aventuria Compendium - Hit Zones!
As we discussed in detail in yesterday's preview, tomorrow we are launching the Aventuria Compendium Kickstarter. But despite the name, there is another star in this Kickstarter campaign, and that is the Aventuria Armory. The Aventuria Armory is a substantial book in its own right, and well-deserving of its own series of articles. And so today we begin with our first Armory preview.
First, the important information:
The Aventuria CompendiumKickstarter will launch Friday, November 17th, at 9:00am Eastern (14:00 UTC, 3:00pm Germany).
This is a shorter campaign, ending on Friday, December 8th.
Now, for those who like to plan ahead, we have some information for you.
Do you want to make your way across Aventuria plying your trade as a skilled craftsperson instead of a sword-swinging adventurer? The Aventuria Compendium has you covered!
As players of The Dark Eye know all too well, the world of Aventuria can be very dangerous, even for a skilled combatant. Often, the more prudent path involves negotiation, manipulation, or outright lies. The Aventuria Compendium has a plethora of new rules for characters who prefer this kind of approach to difficult situations.
Archetypes appear in a variety of places throughout the various Dark Eye sourcebooks. They can be useful for pick-up games, character construction guides, and NPCs. And of course, the Aventuria Compendium contains a number of them that highlight the new rules.
Whenever I run one-shots for players who are new to The Dark Eye, someone always asks, "How can I get more Fate Points?" Luckily, the Aventuria Compendium has a few answers to this common problem.