The Theater Knights campaign pits the players against evil conspiracies and puts them in the center of the fight for the Bornland’s future. Your heroes will have to use diplomacy, stealth, and knowledge to prove themselves on the field of battle and in the halls of politics to achieve their goals. But there is even more to the story. In this preview, we will tell you more about the background of the campaign and what happens in the last three books. If you do not want to be spoiled, you can skip this one and join the crowdfunding on the 21st of July.  If you choose to continue, we will reveal to you some of the secrets of the Theater Knights.  Spoilers ahead! 

Even if you have been playing a Blessed One since the release of the Core Rules, Gods of Aventuria will have a lot to offer to you. It will give you new liturgies and the option to expand existing ones. Special abilities and new rules concepts will help you round out your blessed one and give them new goals to strive for in their adventures in Aventuria.

The Dark Eye - LogoIn the Gods of Aventuria crowdfunding, you will be able to get the last three volumes of the six-module campaign about the Theater Knights. The stakes are rising from intrigue and conspiracy to open war. You will take the fight to the enemy and usher open the door to a new era for the Bornland. There are a lot of exciting areas to visit along the way.