This week's Starless Sky preview offers a look at how the Starfall tests the faith of even the most devout. In this story we see a Blessed One of Praios struggling to make sense of what has happened.
This week we get a bit more in depth with the new mechanics, specifically those dealing with spells, miracles, and psionics. For the sake of this preview, we’ll collectively call them “powers.” They’re described in separate chapters in Torg Eternity, but they have similar characteristics.
As mentioned in our first preview, we wanted to reduce the number of sub-systems while keeping the Torg flavor. This is one of the places where that philosophy has its biggest impact.
It's perfectly possible (and fun!) to simply build a war band and start a battle, but Conan: Rise of Monsters does have a story which creates context for these battles.
In today's preview from Starless Sky, Eevie Demirtel offers a vivid description of the Starfall from the perspective of a scholar's young assistant. Here's part of her story, "The Sphere of Heaven":
This week, we head to Europe where the British Isles and Scandinavia suffer under the sway of the magical realm of Aysle, and the Inquisition has returned to France and Spain, this time with nanosecond response time!
Just a note that we’re covering the World Laws very broadly. We go into more detail in the book, and a lot of the flavor comes out through the use of Cosm Cards, which we’ll be previewing soon.
Last week we offered a sample Quest for Conan. This week we present one for Thoth-Amon, as well some discussion on how Quests affect your game overall.
This week's preview from Starless Sky is from one of several stories in the collection that examines why the Starfall came as a surprise to even some of the most learned scholars of Aventuria. Many of them failed to foresee the catastrophe, and there are usually very specific reasons for those failures.
There are many different ways to play CROM. In the most basic version, Victory Points are awarded for destroying enemy units or driving them from the field. Each unit swept away earns 1 VP, and the warlord with the most VP at the end of six rounds wins.