Although we are not able to announce our launch date quite yet (more about that below), we want to take a moment to talk about how we're trying to make shipping as reasonable as possible.
For the last few months, you've read rules previews, seen sample Fate cards, and maybe even watched us play a game. We also hope that you've had a chance to try out CROM for yourself using our Beta Rules.
We're very close to the point where we can announce the Kickstarter launch date. And when we do make that announcement, it will be time for us to start our countdown. So be ready!
While you're waiting for the announcement, let's talk a little about what you can expect in the Kickstarter itself.
On the surface CROM looks very similar to other skirmish level war games, but there are a few tricky differences that don't stand out at first, especially after a quick read of the rules. These finer points drastically differentiate how the game actually plays from how it looks like it would play at first glance.
Replayability is an important consideration for us. We want Conan: Rise of Monsters to be a game you can enjoy again and again.
Don't worry, Conan - there's more!
It's perfectly possible (and fun!) to simply build a war band and start a battle, but Conan: Rise of Monsters does have a story which creates context for these battles.
Last week we offered a sample Quest for Conan. This week we present one for Thoth-Amon, as well some discussion on how Quests affect your game overall.
There are many different ways to play CROM. In the most basic version, Victory Points are awarded for destroying enemy units or driving them from the field. Each unit swept away earns 1 VP, and the warlord with the most VP at the end of six rounds wins.