“All of the cosms are going to be tweaked in some way, some a bit, some a lot. But not the Nile Empire. It’s perfect.”
That’s an imperfect paraphrase of what I told a Torg fan at GenCon 2015 after we had announced the coming of Torg Eternity the month previous, and it’s completely, utterly, 100% true.
Well...not so much. I said that in something of a tongue-in-cheek manner, but the Nile Empire was arguably the most popular of the original Torg cosms, which meant that we had to be especially careful in updating it.
Like the Living Land, the Delphi Council assigns Storm Knights to covert (and overt) missions in the Nile Empire to defeat Doctor Mobius. Additionally, they coordinate activities and attacks with local resistance groups, particularly in East Africa and Iraq where insurrections are flaring.
This week we take a look at some of the advice, background, and resources the Nile Empire Sourcebook provides for Game Masters to run adventures in the Nile Empire.
This week we take a look at one of the iconic archetypes of the Nile Empire, the Rocket Rangers, and the group of elite warriors Doctor Mobius has equipped to fight them…the Scarab Warriors.
As with previous waves, the upcoming Nile Empire Kickstarter will feature a Nile Empire GM Screen and Archetypes pack, which contains new Nile Empire archetypes, plus one from Core Earth.
Hi Storm Knights,
Deanna suggested this month I do a deep dive on Dramatic Skill Resolution (DSR), and I think that’s a great idea. DSR’s were a major feature of the original TORG, and they’re very similar in Torg Eternity, but not identical. There’s some tricky nuances to explore, and some design tips to cover for GM’s creating their own. It’s easy to go off the rails, even in the published adventures.