I have played several of the Aventuria Card Game adventures solo, but previously only various one-act adventures. For your sake, I decided to challenge myself by digging into the full-length adventure, "Legacy of Wildenstein." Not only that, but I set out to do it (twice) with characters that are not as good at soloing. Here's how it went. (spoilers for "Legacy of Wildenstein" below)

As you become more experienced with the Aventuria Adventure Card Game, you may start to notice that there are things you like and don't like about your favorite decks. Maybe you notice that you really never play a particular card, that certain things are always your first choice to play as Endurance. When you reach that point, it's time to start thinking about customizing your deck!

Once you've started to dive into the adventure mode of the Aventuria Card Game, you will quickly see that there are many choices for how to run your group through the various scenarios. Obviously any individual adventure will vary in difficulty depending on what Time Scale you use, but the adventures themselves also vary in both challenge and complexity.

The Aventuria Adventure Card Game is now in the hands of our Kickstarter backers, and we're going to be selling and playing the game at Gen Con, so this seems like a good time to start discussing some of the finer points of strategy. I'll be posting a few articles over the coming weeks talking about ways to think about the game and improve your play. Today I'm going to talk about Endurance.

Now that we've spent some time with Brother Hilbert in the Forest of No Return, let's examine some of the things that make our second expansion, Ship of Lost Souls, special as well. The Henchman deck for this expansion includes a zombie pirate crew that is used in all three chapters of the title adventure as well as the short adventure "Rietholtz's Treasure," so you'll get to know them fairly well. This is great for me, because they are some of my favorite minor characters in the entire card game.

In our last card preview, we looked at swarms, one of the new mechanics introduced in the first Aventuria expansion, Forest of No Return. In this preview, we'll examine liturgical chants, the other new mechanic introduced in that expansion. Liturgical chants are a new to type of adventure card that are (so far) unique to Hilbert, Blessed One of Peraine.