We just have a short preview this week, but I think it’s one that people will like. Running a Kickstarter during the holidays is unwise, so we won’t be launching for a bit yet, but to tide you over, here’s one of the things you can expect when the Kickstarter launches.
One of the products available during the Kickstarter is the Living Land GM Screen and Archetypes Pack, which contains new Living Land archetypes as well as Core Earth archetypes that you might find in this part of the world.
This week we take a look at the new Perks that Storm Knights from the savage reality can select, from the Faith, Edeinos, Savagery, Prowess, and Social categories. Many of these new Perks can only be selected by Storm Knights of Beta Clearance (50+ XPs) or higher.
One of the most important and interesting additions to the Living Land are the Wonders, supported by the World Law of the same name. These mysterious ruins and fantastical locations appear and disappear randomly anywhere in the Living Land, and even below the surface! The reason for these wonders is unknown. Baruk Kaah believes that these ruins are trophies or monuments to his victories. Others warn that the lost worlds are warnings, reminders of mistakes of the past. And some believe that this is a way Lanala is trying to expunge the corruption that is Baruk Kaah and his Darkness Device, as the wonders provide tools, relics, and information useful to the defenders of Core Earth.
Out of all the realms that invaded Earth, the Living Land is the one with the most spiritual power. Most Jackatts (worshipers of Lanala) are able to use the abundant spiritual energy in the cosm to manipulate plants, and those who are stronger invokers can channel incredible powers that can have literally earth shattering results.
If that weren’t enough, Lanala walks the Living Land, which means Storm Knights might meet her face to face...hopefully under good circumstances.