One of the unique traits of the Myth boardgame has always been the way it handles movement and stances. The idea that different kinds of movement provide different bonuses, penalties, and restrictions is built right into the mechanics and the cards themselves. When we began addressing movement in Dawn of Heroes, we knew that the feel of this gameplay needed to remain, but we had a couple of additional goals:
- Clarify and distinguish the effects of the stances even further, and
- Build a system that provides for more non-movement actions.