Adventures are at the center of Myth: Dawn of Heroes. We want players to feel like their heroes are involved with important stories happening in the world of Myth, and our adventures reflect that. Here is a quick overview of what we have in store right now for the core...

We are currently in the phase of development where many things are going on but not much of it can be shared publicly. Things like punchboard layout, trade dress revision, and adventure outlines require a lot of work, but it only makes sense to post about them when they’re finished. However, we did recently get the completed art for several new hero cards, and I’d love to take a moment to talk about those.

Dawn of Heroes Design Spotlight: The Soldier In many ways, the Soldier is the core hero. She works well because she is flexible enough to be played in a variety of ways with a party, but also strong enough to play alone. She isn’t too focused on any one thing, but that also means she’s never a bad choice to have around. The Soldier does not change much in Dawn of Heroes. That makes her a perfect hero for talking about how we can further fine-tune the things that already work well in Myth. By taking a fresh look at Myth, we can clarify many of the things that work fine but may be confusing to newer players.

Unlike some of the other heroes, we never felt the Brigand was broken or hard to use. But that didn’t stop us from wanting to make the Dawn of Heroes version even better! As with all the heroes, we want this to be a fun hero for new players, but we also want to provide opportunities for experienced players to practice and optimize their strategies.