You and your friends play the leading roles at the center of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the warweary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye’s immersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles.
With the source books you have the opportunity to deepen your knowledge and have an even more unique gaming experience. The source books deal with topics that concern characters per se (such as magic), but also with different Aventurian regions or cities.
The regional game guides give you background information about the different regions in Aventuria. If you are about to go on an adventure in a certain region, you can use the regional game help to acquire knowledge to make your gaming experience even more authentic.
Nikolai discovered The Dark Eye for himself at the end of the eighties. Since the early nineties, he has made numerous excursions into other genres and systems, but the black eye has always remained his role-playing home.
In 2011, Nikolai joined the team of game directors of the multi-parallel adventure at Ratcon and wrote his first official contributions to The Dark Eye in With Waving Banners with several adventures and game aids. In the following years, Niko mastered countless official game rounds at small and large conventions, wrote articles for the Aventurian Messenger and various adventure books, and also conceived the odd exposé for publications. So one thing led to another. At the end of 2015 Niko finally left science and teaching behind and joined the TDE editorial staff at Ulisses. Since 2016 he has been editor-in-chief of The Dark Eye.
Nadine was born in a region where you only notice that it is summer because the rain is getting warmer: in the far north of Germany. Nevertheless, she is endowed with a sunny disposition and a healthy dose of stubbornness.
Since she could not get the idea of doing “something creative” with her life, she began her education at the Hamburg Technical School of Art and graduated with distinction. She quickly found her way into the video game industry, but eventually ended up in publishing. So both of her hobbies became her profession. At Ulisses Spiele she has been the artistic director for several years and is the contact person for everything concerning illustrations and graphics.
Alex Spohr discovered the TDE box while rummaging through the toy store The Heroes of The Dark Eye, and since then the fantastic world of Aventuria has never let him go. Together with his school friends and with the support of his German teacher, a TDE player from the very first hour, heroes were created for the first time during a school trip, twenty-sided dice were unpacked and dark black magicians were fought. Since then, he has accompanied Aventuria for many years as an adventure author, editor and one of the designers of the TDErulebook. Still, (almost) every weekend his way as a game master leads him to Aventuria or to other roleplaying worlds, sometimes even with players of his first game round.
Since the age of 12, Zoe has been playing various Pen&Paper RPGs on a regular basis, and The Dark Eye, as her first contact with the role-playing world beyond flickering screens, will forever hold a special place in her heart. Already during her studies she had the privilege to work on various DSA projects. She would never have believed that the fateful decision to register at school for a TDE-AG would eventually lead to a career as an author and editor. Therefore, she would like to thank her past self and chance/all higher powers at this point. She prefers to write and play stories with moral complexity, character-centered development and a dash of hope punk on top.
At first sight, Johannes has already put out his feelers into many a field of activity, from medicine to chemistry to science management – but in the end he ended up in a completely different area, namely the TDE editorial office. Although he only joined TDE in 2003, his enthusiasm has grown steadily over the years, and now he has taken the opportunity to work on the design of Aventuria himself! Apart from role-playing, he likes to spend his free time with other social and video games, as a musician and singer or trying to learn new foreign languages.